shady sands quests

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  • Postado em 19 de dezembro, 2020


    is a side quest in Fallout. At the east end of the sewers, you will find some Junk that can be used to fix the Water Pump. Hardened Power Armor Dispose of Merchant Use your repair skill on the broken generator in the southeast room. Find another manhole cover to gain access to another part of the sewers. She is leading of group of rebels who want to leave the Vault. Head down to the fourth floor and search the body in the southwest corner of this level for the Blue Pass Key. Neal will kill that gang member and kick the rest out of his bar. It can also be used to open the doors for this elevator on the next floor. From here you can reach the other areas of the city. Near a couple of the Deathclaws, you will see a body. If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. Take the elevator down to the sixth floor. He will give you some Deans Electronics books so that you can improve your Repair skill. He will take you downstairs to his boss. So from now on this mod is going to be known as New California - Shady Sands. TABLE OF CONTENTS ----- A. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. Head north to Downtown and then East to the Death Claw nest. Talk to their leader and you will learn that Necropolis has the Water Chip you are looking for. He will ask you to bring them to Smitty to fix. The Regulators and the Blades Keep talking to the Raider and convince him to leave peacefully. Head north to the Downtown and enter the main building near the center of the area. Return to the Brotherhood with the log and you be made an initiate. At the east end of the sewers, you will find some Junk that can be used to fix the Water Pump. After you have killed the merchant for Decker, return to Kane and ask for another job. He will suggest to speak to Sammael for more information. Work your way around the south end of the crater and enter the center room at the north end of the level. Shady Sands Quests: Here is a list of the significant quests in Shady Sands, each with a brief synopsis containing at least one way to solve it. Beware! Find another manhole cover to gain access to another part of the sewers. Return to Miles and show him the parts. Rescue Initiate from the Hub He will ask you to go to the Hub to find a member who has not returned. Kill the Mother Deathclaw and destroy all the eggs to rid the area of the Deathclaw menace for good. In the room next to yours, you will see Sinthia and the gunman. If you head back upstairs and confront Doc Morbid with what you have learned, he will deny it. The Regulators and the Blades Defeat all the Raiders at the farm and then leave the area to return to the Hub. When you arrive in the glow, primary power will be down. Return to the room containing the water supplies around midnight and you will see someone sneak into the room and come back out again. From this elevator you can access levels four and six. I don't think you need to do all the prequests in the chain below. Head north to Downtown and then East to the Death Claw nest. Speak to the dying Mutant in the Deathclaw's lair and he will hand you a Holodisk before passing on. When you arrive in the LA Boneyard, enter Adytum and speak to Jon Zimmerman in the second house to the west from the gate. Go east through the Death Claw camp to the Gun Runner's fortress. Bring the parts to Smitty in his house to the northeast and he will fix them for you. You can download a lot of useful information to your Pip about the lab and FEV. Go to the Heights to the west and take the necklace from the strongbox either through stealth or by fighting your way through. A couple days after you stop the Radscorpians, Aradesh will tell you that Tandi is missing and will ask you to help locate her. When you arrive in the LA Boneyard, enter Adytum and speak to Jon Zimmerman in the second house to the west from the gate. Speak to Jasmine nearby for some more info and some goodies. Rescue Tandi from the Raiders - 900 XP and 500 Caps. When you arrive in the glow, primary power will be down. Confront him to apprehend the Water Thief. You will find a bridge over the radioactive moat to the south. He will ask you to kill Jain, the High Priestess of the Cathedral. As soon as you arrive at the Glow, use any Rad-X you have to prevent Radiation damage. The Hub He can give you information about the area and will tell you that one of his scavengers reported finding near the Deathclaw nest. Steal Necklace from the Merchants You will find Garl, the leader, in the center of the main building. He will let you choose your reward. On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab. Confront him to apprehend the Water Thief. The Glow Work your way around the south end of the crater and enter the center room at the north end of the level. Make sure you have some Rope with you. Threaten to go to the police and he will offer you a bribe to stay quiet. He will offer to give it to you if you can get the missing part. He will send you on a quest to retrieve some technology from an ancient ruin to the south. From this elevator you can access levels four and six. Speak to Teresa in the Living Quarters of Vault 13. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. Head back to the Deathclaw area and kill all three of the Deathclaws here if you haven't already done so. Kill Jain, the High Priestess, and everyone else in the Cathedral so that there are no witnesses. You will be confronted by a Super Mutant named Harry. When you arrive in the glow, primary power will be down. He will reward you with some caps and Stimpacks. After you have joined the Brotherhood of Steel, speak to Talus on the first floor. He will ask you to bring them to Smitty to fix. Tell Lars that you have secured Sherry's testimony and the gang will be thrown into the prison. Kyle on the third level of the Brotherhood has an extra set of Powered Armor which is missing a part. Return to the leader of the Blades and she will thank you for getting them weapons from the Gun Runners. Travel to the Hub and go to Old Town. Steal Necklace from the Merchants He will suggest to speak to Sammael for more information. Shady Sands. Find the Missing Caravans Tell Irwin that the Raiders are gone and he will give you a .223 Pistol. If you go to any of the active computer terminals and try to initiate primary power, the attempt will fail and the console will report that the problem originates on level six. Find the Water Thief Hardened Power Armor Head south to the Hub and speak with Iguana Bob's in Downtown. Kill all six of the Super Mutants. Several people in the Vault will complain about someone stealing water. On one of the bodies, you will find the Yellow Pass Key and a log detailing a team's attempt to explore the lab. Offer to clear them out for him and he will agree to giving the Blades weapons to help them. He will reward you with some caps and Stimpacks. You can open the cell door either by picking the lock or blowing it up with some, Talk to Killian in his shop in the Crash House area of, After you have helped Killian and his guards defeat the attacker, he will ask you for your help in proving that Gizmo, the leader of the Skulz, was behind the attack. He can give you information about the area and will tell you that one of his scavengers reported finding near the Deathclaw nest. He will let you choose your reward. The power plant consists of two parts. If you are persistent in your request for better firearms, he will offer you a quest to prove yourself. Climb down the stairs in the northeast corner of the ruined building to find the Deathclaw nest. Enter the Watershed area through the sewers. In the room next to yours, you will see Sinthia and the gunman. Speak to Aradesh in the building near the center of, Speak to Razlo, the healer, in the southwest corner of the town. Head north to Downtown and then East to the Death Claw nest. Shady Sands has a rudimentary agriculture, but makes the error of using all of their fields at the same time. Use a rope on the beam on the west side of the crater and climb down to the first level. Return once again to Miles with the fixed parts and he will thank you for your help. This is the Mainframe computer and is the intelligence guiding the lab. She will ask you to help them in their attack against the Regulators. The man will thank you for rescuing him. You will receive 500 experience points. Go East to Old Town and talk with the mutant Harold. Create Powered Armor Speak to Vinnie at the back of the Crash House and tell him that you want to join the gang. Return to Miles in the Boneyard with the books and he will turn your Powered Armor into Hardened Power Armor. He will ask that you get some special books from Mrs Stapleton in the Library in the Hub. Many denizens of Shady Sands followed Dharma. Pay Marcelles in the Crash House $25 for a room for the night. Vault 13 Return to Kyle with the missing part and then use your Repair skill on the table in front of him to repair the Powered Armor. Make sure you have some Rope with you. Go east through the Death Claw camp to the Gun Runner's fortress. Use the Red Pass Key on the elevator here to gain access. Speak to Teresa in the Living Quarters of. Turn on Power for the Glow Bring the parts to Smitty in his house to the northeast and he will fix them for you. Dispose of Merchant If you wish to proceed with the job, head west to the Heights. 2.13 Shady Sands; 2.14 The Hub; 2.15 Vault City; ... To explain it in a nutshell, doing quests is fun! Brotherhood Head south to the Hub and speak with Iguana Bob's in Downtown. The man will thank you for rescuing him. Kill all six of the Super Mutants. Steal Necklace from the Merchants As soon as you arrive at the Glow, use any Rad-X you have to prevent Radiation damage. From here you can reach the other areas of the city. Near a couple of the Deathclaws, you will see a body. Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level. Kill him and the other Mutants. He will tell you that the Blades killed his son and will offer you $2000 to kill thier leader. Respected man who strove to keep it to you if you wish to with... A Fandom Gaming Community Kane, and he will ask you to help take down... 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